Lemonhaze

<!-- Artist & Coureur de Bois -->

Selected WorkPracticeAboutExhibitions & Press
All Works+
  • Confabulation
  • Chrysalis
  • Tin Box of Solitude
  • Griffintown
  • Liminality
  • Into The Wild
  • 1 of 1s (2026)
  • BEST BEFORE
  • Minute, papillon! Edition
  • Trilogy (Prints)
  • Ma ville en quatre temps
  • Tori no Roji
  • 1 of 1s (2025)
  • Games
  • Manufactured
  • Little Get Away
  • Montreal
  • La Tentation
  • DeVille
  • Mirage (Prints)
  • Unregulated Minds
  • 1 of 1s (2024)
  • Bento Box
  • Candidly Yours
  • Eclosion 1/1
  • Untitled
  • Downtown
  • Oaxaca
  • Satoshi (Original & Editions)
  • Old-Fashioned
  • Deprivation (Prints)
  • Orphelinat
  • Volatility
  • Generative Composition
  • Discography
  • World Tour
  • Jardin Secret
  • Lotus
  • Berlin
  • Fading
  • Dark Days
  • Mending Fragments
  • Polaroid
  • Ordinals Summer
  • Framed
  • The Artifacts
  • Le Bar a Tapas
  • Tad Small
  • Gentlemen
  • Miscellaneous
  • Portrait 2490
  • Cypherville
Visual chronology ↗︎
Studio NotesCollectingLab
X ↗︎Discord ↗︎

© by Lemonhaze 2026
All works inscribed on Bitcoin

Practice

The practice

Image. Texture.
Time.

The work begins with a moment, a mark, a system, or some combination of the three.

Wondrous Place
Wondrous Place · 2024
01

The mark and the ground

The mark is ink; the ground is texture. Black, ink-like forms return across individual works and series, in conversation with the surfaces around them.

Those textures are one of the most important parts of the practice. A great deal of time and thought goes into building them, and into how the mark and the ground work together.

See the selected works ↗︎Confabulation ↗︎1/1s · 2025 ↗︎1/1s · 2024 ↗︎1/1s · 2023 — L’Orphelinat ↗︎
02

Place, identity, change

Memories become compositions. An aspiration develops over time. A period of transition takes the form of a series. These subjects return through different visual approaches.

Gentlemen ↗︎Lotus ↗︎Montreal ↗︎Liminality ↗︎
03

Working with a system

Code is part of the image. Recent works are built in vanilla JavaScript and WebGL, without external libraries, written in part with large language models. The code, the logic, and the image belong to the same object: a small system made to run from what is inscribed.

The Paint Engines open some of those systems. Another person can enter, decide, and produce an image. The engine is authored; the outcome is not predetermined.

Manufactured ↗︎Games ↗︎BEST BEFORE ↗︎Paint Engines ↗︎
04

Beyond the screen

The same systems extend into prints and bespoke visual environments for hotels, rental properties, and private residences.

Viewing & collecting ↗︎

Further into the studio

Original writing, process photographs, and the stories around the works.

Read the Studio Notes →
LEMONHAZE / Artwork
Raw Source